Peter Lohrmann's Blog

After graduating from WPI with a MS in computer graphics, I joined AMD's GPU Developer Tools for 6.5 years specializing in OpenGL and DirectX debugging and optimization, contributing to RenderMonkey, CubeMapGen, Tootle, MeshMapper, and GPU PerfStudio 2. I'm now partnered with Upsample Software as a 3D Computer Graphics Consultant and helping Valve on VOGL.

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Blog Archive

  • ▼  2014 (4)
    • ▼  May (2)
      • Tracing Your OpenGL Application with Vogl Just Got...
      • Shared Contexts, Uniforms, ARB Programs, and Buffe...
    • ►  March (2)
  • ►  2013 (1)
    • ►  October (1)

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